Data networks
Stability and Optimal Control of the Packet Switching Broadcast Channel
Journal of the ACM (JACM)
A survey on networking games in telecommunications
Computers and Operations Research
A scheme for throughput maximization in a dual-class CDMA system
IEEE Journal on Selected Areas in Communications
Transmission Costs, Selfish Nodes, and Protocol Design
WIOPT '05 Proceedings of the Third International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks
Quality of service games in an IEEE 802.11 ad hoc wireless LAN
Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
A game-theoretic study of CSMA/CA under a backoff attack
IEEE/ACM Transactions on Networking (TON)
Distributed self-tuning of sensor networks
Wireless Networks
A station strategy to deter backoff attacks in IEEE 802.11 LANs
Journal of Discrete Algorithms
Efficient contention resolution protocols for selfish agents
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Cooperation and Fairness for Slotted Aloha
Wireless Personal Communications: An International Journal
Random access game in ad hoc networks with cooperative and noncooperative users
International Journal of Systems, Control and Communications
Transmission costs, selfish nodes, and protocol design
Wireless Networks
Reservation-based distributed medium access in wireless collision channels
Proceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
Evaluation of detection algorithms for MAC layer misbehavior: theory and experiments
IEEE/ACM Transactions on Networking (TON)
An analysis of generalized slotted-Aloha protocols
IEEE/ACM Transactions on Networking (TON)
Protocols with No Acknowledgment
Operations Research
Capacity and fairness of an ad hoc IEEE 802.11 cell with sophisticated noncooperative stations
CSNA '07 Proceedings of the IASTED International Conference on Communication Systems, Networks, and Applications
Achieving coordination in random access networks without explicit message passing
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
A hierarchical slotted aloha game
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
Fixed-rate equilibrium in wireless collision channels
NET-COOP'07 Proceedings of the 1st EuroFGI international conference on Network control and optimization
Contention resolution under selfishness
ICALP'10 Proceedings of the 37th international colloquium conference on Automata, languages and programming: Part II
A game-theoretic look at throughput and stability in random access
MILCOM'06 Proceedings of the 2006 IEEE conference on Military communications
An architectural view of game theoretic control
ACM SIGMETRICS Performance Evaluation Review
MAC layer jamming mitigation using a game augmented by intervention
EURASIP Journal on Wireless Communications and Networking
ICDCN'06 Proceedings of the 8th international conference on Distributed Computing and Networking
Achieving energy efficient equilibrium in power diversity-enabled collision channels
Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies
A selfish non-atomic routing algorithm based on game theory
ICNC'05 Proceedings of the First international conference on Advances in Natural Computation - Volume Part III
Playing CSMA/CA game to deter backoff attacks in ad hoc wireless LANs
ADHOC-NOW'05 Proceedings of the 4th international conference on Ad-Hoc, Mobile, and Wireless Networks
Contention issues in congestion games
ICALP'12 Proceedings of the 39th international colloquium conference on Automata, Languages, and Programming - Volume Part II
Near-optimal deviation-proof medium access control designs in wireless networks
IEEE/ACM Transactions on Networking (TON)
Operations Research
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This paper studies distributed choice of retransmission probabilities in slotted ALOHA. Both the cooperative team problem as well as the noncooperative game problem are considered. Unlike some previous work, we assume that mobiles do not know the number of backlogged packets at other nodes. A Markov chain analysis is used to obtain optimal and equilibrium retransmission probabilities and throughput. We then investigate the impact of adding retransmission costs (which may represent the disutility for power consumption) on the equilibrium and show how this pricing can be used to make the equilibrium throughput coincide with the optimal team throughput.