Quality of service games in an IEEE 802.11 ad hoc wireless LAN

  • Authors:
  • Jerzy Konorski

  • Affiliations:
  • Gdansk University of Technology, Gdansk, Poland

  • Venue:
  • Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
  • Year:
  • 2006

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Abstract

Wireless ad-hoc LANs employ CSMA/CA as part of the IEEE 802.11 DCF medium access protocol. This renders them vulnerable to selfish MAC-layer behavior consisting in self-configuring the minimum and maximum collision windows. Building on Bianchi's Markovian approximation we propose a refined model to calculate the resulting bandwidth distribution among the WLAN stations, and subsequently focus on a realistic scenario where a number of stations configure most selfishly, while the other stick to a standard configuration. Referring to some recent game-theoretic work on the CSMA/CA game we ask how the stations' QoS sensitivity affects the outcome of the game. One-shot and multistage QoS games are analyzed and preliminary insights are offered as to the existence and characterization of respective Nash equilibria.