Data networks
Wireless Networks - Special issue transmitter power control
Slotted Aloha as a game with partial information
Computer Networks: The International Journal of Computer and Telecommunications Networking
Transmission Costs, Selfish Nodes, and Protocol Design
WIOPT '05 Proceedings of the Third International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks
ICDCS '06 Proceedings of the 26th IEEE International Conference on Distributed Computing Systems
A stackelberg game for power control and channel allocation in cognitive radio networks
Proceedings of the 2nd international conference on Performance evaluation methodologies and tools
Proceedings of the 2nd international conference on Performance evaluation methodologies and tools
THE ALOHA SYSTEM: another alternative for computer communications
AFIPS '70 (Fall) Proceedings of the November 17-19, 1970, fall joint computer conference
Introducing hierarchy in energy-efficient power control games
Proceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
A survey on networking games in telecommunications
Computers and Operations Research
Stackelberg contention games in multiuser networks
EURASIP Journal on Advances in Signal Processing - Special issue on game theory in signal processing and communications
Correlated equilibrium in access control for wireless communications
NETWORKING'06 Proceedings of the 5th international IFIP-TC6 conference on Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communications Systems
Slotted aloha with priorities and random power
NETWORKING'05 Proceedings of the 4th IFIP-TC6 international conference on Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communication Systems
Modeling slotted aloha as a stochastic game with random discrete power selection algorithms
Journal of Computer Systems, Networks, and Communications
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We consider in this paper a wireless system composed of one central receiver and several selfish transmitters communicating via the slotted aloha protocol. We study a noncooperative hierarchical system based on the Stackelberg game concept. Each user of our game tends to maximize his own throughput or minimize his expected delay of backlogged packets depending on his transmission probability and transmission probabilities of other users in the network. Using a 4D Markovian model, we compute the steady state of the system and derive the average throughput and expected delay. We then investigate the impact of introducing hierarchy in the random access protocol. Later, exhaustive performance evaluations were carried out, we show that the global performance of the system is improved compared to slotted aloha system without hierarchy. However, a not sharp performances slow-down may be observed for the followers when the number of users is not large, but they turn to outperform Nash equilibrium under average and heavy load.