Probabilistic Student Modelling to Improve Exploratory Behaviour
User Modeling and User-Adapted Interaction
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
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This paper describes Annie, a domain-independent intelligent tutor that can be “plugged-in” to digital games to guide learners using the core mechanics of the game.