Deictic and emotive communication in animated pedagogical agents
Embodied conversational agents
AgentSalon: facilitating face-to-face knowledge exchange through conversations among personal agents
Proceedings of the fifth international conference on Autonomous agents
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Gumo: the general user model ontology
UM'05 Proceedings of the 10th international conference on User Modeling
Geo referenced dynamic bayesian networks for user positioning on mobile systems
LoCA'05 Proceedings of the First international conference on Location- and Context-Awareness
A survey of human-computer interaction design in science fiction movies
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Context-Aware Agents to Guide Visitors in Museums
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
A context-aware service framework for large-scale ambient computing environments
Proceedings of the 2009 international conference on Pervasive services
Context-aware ambient media infrastructure
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
A framework for context-aware digital signage
AMT'11 Proceedings of the 7th international conference on Active media technology
Context-aware service composition
UIC'11 Proceedings of the 8th international conference on Ubiquitous intelligence and computing
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In this paper we address the problem of performing references to wall mounted physical objects. The concept behind our solution is based on virtual characters. These characters are capable of performing reasonable combinations of motion, gestures and speech in order to disambiguate references to real world objects. The new idea of our work is to allow characters to migrate between displays to find an optimal position for the reference task. We have developed a rule-based system that, depending on the individual situation in which the reference is performed, determines the most appropriate reference method and technology from a number of different alternatives. The described technology has been integrated in a museum guide prototype combining mobile- and stationary devices.