Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pushing reuse in hypermedia design: golden rules, design patterns and constructive templates
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Investigating information systems with action research
Communications of the AIS
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Web Services for Blended Learning Patterns
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Cognitive effectiveness of visual instructional design languages
Journal of Visual Languages and Computing
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Within the last decade the introduction of technology- enhanced learning (“e-learning”) has become a focal strategy in several universities and organizations. While much research has been devoted to producing e-content, describing it with metadata, and to constructing e-learning platforms, relatively little attention has been paid to using patterns and conceptual modeling techniques as a means of knowledge development and communication serving to improve the learning process in terms of depth, scope, and effective tool support. Our research is targeted at filling this gap by considering conceptual models of learning processes as mediators between rich didactic elements and Web service modules that closely match students' and instructors' demands on effective support. In this paper we illustrate our pattern-based research framework by giving an example, discussing the driving role and merits of conceptual modeling, providing an overview of our pattern knowledge base, and sharing our vision for future development.