International Journal of Robotics Research
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
RoboCup: The Robot World Cup Initiative
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Exploiting inherent robustness and natural dynamics in the control of bipedal walking robots
Exploiting inherent robustness and natural dynamics in the control of bipedal walking robots
Proceedings of the 35th conference on Winter simulation: driving innovation
SIMBICON: simple biped locomotion control
ACM SIGGRAPH 2007 papers
Biped robot design powered by antagonistic pneumatic actuators for multi-modal locomotion
Robotics and Autonomous Systems
3D2Real: Simulation League Finals in Real Robots
RoboCup 2006: Robot Soccer World Cup X
Automatic Parameter Optimization for a Dynamic Robot Simulation
RoboCup 2008: Robot Soccer World Cup XII
Machine learning for fast quadrupedal locomotion
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
On optimizing interdependent skills: a case study in simulated 3D humanoid robot soccer
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
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In this article, we provide an overview of three humanoid soccer platforms currently in use at RoboCup: 3D simulation, the humanoid Standard Platform League (SPL), and the Webots-based simulator released with the SPL. Although these platforms trace different historical roots, today they share the same robot model, the Aldebaran Nao. Consequently, they face a similar set of challenges, primary among which is the need to develop reliable and robust bipedal locomotion. In this paper, we compare and contrast these platforms, drawing on the experiences of our team, UT Austin Villa, in developing agents for each of them. We identify specific roles for these three platforms in advancing the overarching goals of RoboCup.