Fixation maps: quantifying eye-movement traces
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Rainbow Color Map (Still) Considered Harmful
IEEE Computer Graphics and Applications
Sorting networks and their applications
AFIPS '68 (Spring) Proceedings of the April 30--May 2, 1968, spring joint computer conference
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
OpenGL Shading Language
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Programming Massively Parallel Processors: A Hands-on Approach
Programming Massively Parallel Processors: A Hands-on Approach
3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments
Proceedings of the International Conference on Advanced Visual Interfaces
Algorithm for discriminating aggregate gaze points: comparison with salient regions-of-interest
ACCV'10 Proceedings of the 2010 international conference on Computer vision - Volume Part I
OpenCL Programming Guide
"Third eye": designing eye gaze visualizations for online shopping social recommendations
Proceedings of the 2013 conference on Computer supported cooperative work companion
Circular heat map transition diagram
Proceedings of the 2013 Conference on Eye Tracking South Africa
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A GPU implementation is given for real-time visualization of aggregate eye movements (gaze) via heatmaps. Parallelization of the algorithm leads to substantial speedup over its CPU-based implementation and, for the first time, allows real-time rendering of heatmaps atop video. GLSL shader colorization allows the choice of color ramps. Several luminance-based color maps are advocated as alternatives to the popular rainbow color map, considered inappropriate (harmful) for depiction of (relative) gaze distributions.