Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Continuous skeleton computation by Voronoi diagram
CVGIP: Image Understanding
Thinning Methodologies-A Comprehensive Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generating skeletons and centerlines from the distance transform
CVGIP: Graphical Models and Image Processing
An efficient shape representation scheme using Voronoi skeletons
Pattern Recognition Letters
Skeletonization via distance maps and level sets
Computer Vision and Image Understanding
The NURBS book (2nd ed.)
Efficient Subgraph Isomorphism Detection: A Decomposition Approach
IEEE Transactions on Knowledge and Data Engineering
Representation and Self-Similarity of Shapes
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Discrete bisector function and Euclidean skeleton in 2D and 3D
Image and Vision Computing
MCPR'12 Proceedings of the 4th Mexican conference on Pattern Recognition
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The representation and description of shapes or regions that have been segmented out of an image are early steps in the operation of most Computer vision systems; they serve as a precursor to several possible higher level tasks such as object/character recognition. In this context, skeletons have good properties for data reduction and representation. In this paper we present a novel shape representation scheme, named ”NURBS Skeleton”, based on the thinning medial axis method, the pruning process and the Non Uniform Rational B-Spline (NURBS) curves approximation for the modeling step.