Discrete bisector function and Euclidean skeleton in 2D and 3D

  • Authors:
  • Michel Couprie;David Coeurjolly;Rita Zrour

  • Affiliations:
  • Institut Gaspard-Monge, Laboratoire A2SI, Groupe ESIEE, BP99, 93162 Noisy-le-Grand cedex, France;LIRIS, CNRS, 3 boulevard du 11 novembre 1918, 69622 Villeurbanne cedex, France;LLAIC, B.P. 86, 63172 Aubiere cedex, France

  • Venue:
  • Image and Vision Computing
  • Year:
  • 2007

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Abstract

We propose a new definition and an algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean skeletons. We also introduce a new thinning algorithm which produces homotopic discrete Euclidean skeletons. These algorithms, which are valid both in 2D and 3D, are integrated in a skeletonization method which is based on exact transformations, allows the filtering of skeletons, and is computationally efficient.