Symmetry for successful interactive systems

  • Authors:
  • Harold Thimbleby

  • Affiliations:
  • UCLIC, UCL Interaction Centre, London

  • Venue:
  • CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
  • Year:
  • 2002

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Abstract

HCI has some rich and suggestive ideas, like affordance and direct manipulation. Abstract (not just geometrical) symmetry is a powerful explanation of why these concepts work, and it can be generalised to guide new design for more effective user interfaces. Symmetry makes user interfaces easier to learn, easier to use, and easier to program --- and hence more reliable. Symmetry raises in very clear ways many design trade-offs. In particular, symmetry can be abused when it used to design only superficially symmetric systems, which may look good but are deceptive.