Equal opportunity interactive systems
International Journal of Man-Machine Studies
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordance, conventions, and design
interactions
Model checking
International Journal of Human-Computer Studies
Modeling Reactive Systems with Statecharts: The Statemate Approach
Modeling Reactive Systems with Statecharts: The Statemate Approach
Graphic Apology for Symmetry and Implicitness
Graphic Apology for Symmetry and Implicitness
DSV-IS '01 Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification-Revised Papers
Visualizing the Potential of Interactive Systems
ICIAP '99 Proceedings of the 10th International Conference on Image Analysis and Processing
User interface design with matrix algebra
ACM Transactions on Computer-Human Interaction (TOCHI)
Symmetry for successful interactive systems
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
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Symmetry is routinely used in visual design, but in fact is not just a visual concept. This paper explores how deeper symmetries in user interface implementations can be 'reflected' in the design of the user interface, and make them easier to use. This deeper application of symmetry for user interface design is related to affordance, and therefore makes that concept constructively applicable. Recommendations for programming better user interfaces are suggested. "Symmetry, as wide or as narrow as you may define its meaning, is one idea by which man through the ages has tried to comprehend and create order, beauty, and perfection." Hermann Weyl [16]