SIBGRAPI '99 Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
The determinants of web page viewing behavior: an eye-tracking study
Proceedings of the 2004 symposium on Eye tracking research & applications
openEyes: a low-cost head-mounted eye-tracking solution
Proceedings of the 2006 symposium on Eye tracking research & applications
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
EyeSecret: an inexpensive but high performance auto-calibration eye tracker
Proceedings of the 2008 symposium on Eye tracking research & applications
Low-cost gaze interaction: ready to deliver the promises
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Eye gaze tracking techniques for interactive applications
Computer Vision and Image Understanding - Special issue on eye detection and tracking
Evaluation of a low-cost open-source gaze tracker
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Gaze-Dependent depth-of-field effect rendering in virtual environments
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
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Eye tracking technologies offer sophisticated methods for capturing humans' gaze direction but their popularity in multimedia and computer graphics systems is still low. One of the main reasons for this are the high cost of commercial eye trackers that comes to 25,000 euros. Interestingly, this price seems to stem from the costs incurred in research rather than the value of used hardware components. In this work we show that an eye tracker of a satisfactory precision can be built in the budget of 30 euros. In the paper detailed instruction on how to construct a low cost pupil-based eye tracker and utilise open source software to control its behaviour is presented. We test the accuracy of our eye tracker and reveal that its precision is comparable to commercial video-based devices.