Differences in the infrared bright pupil response of human eyes
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
The human-computer interaction handbook
A novel non-intrusive eye gaze estimation using cross-ratio under large head motion
Computer Vision and Image Understanding - Special issue on eye detection and tracking
A non-contact device for tracking gaze in a human computer interface
Computer Vision and Image Understanding - Special issue on eye detection and tracking
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
A non-contact device for tracking gaze in a human computer interface
Computer Vision and Image Understanding - Special issue on eye detection and tracking
A novel non-intrusive eye gaze estimation using cross-ratio under large head motion
Computer Vision and Image Understanding - Special issue on eye detection and tracking
Evaluation of a low-cost open-source gaze tracker
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Teleoperation through eye gaze (TeleGaze): a multimodal approach
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Do-It-yourself eye tracker: low-cost pupil-based eye tracker for computer graphics applications
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
A survey of assistive devices for cerebral palsy patients
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
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We present a computer vision system for real time eye gaze tracking, and discuss some applications of the system to enhance human computer interaction (HCI). The system is based on a inexpensive, robust, real-time pupil detection technique that uses active illumination to segment the pupil. Once the pupil is detected, the glint on the cornea of the eye generated by the active illuminators, are also detected, and used as a reference point to compute the gaze direction. A simple calibration procedure allows the computer to estimate a screen coordinate to where the user is looking at. This information can be used by eye-aware applications to directly control the position of the cursor on the screen, or to assist the user based on her eye movements behavior.