The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Children as our technology design partners
The design of children's technology
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Towards culture-centred design
Interacting with Computers
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Cognition, Technology and Work
A Computational Model of Culture-Specific Conversational Behavior
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Inspiring design: the use of photo elicitation and Lomography in gaining the child's perspective
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Towards a framework for integrating agile development and user-centred design
XP'06 Proceedings of the 7th international conference on Extreme Programming and Agile Processes in Software Engineering
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Digital technology, the Internet and mobile communication have made picture taking and sharing ubiquitous. The photograph with its long track record as a representational artefact now portrays individuals in ever broader contexts. The once distinctive practice of the snapshot aesthetic in capturing the banal and everyday has become culturally pervasive and children are key creators, producers and sharers of digital photographs. Designers of innovative digital media for children and young people face real problems in establishing requirements. Early experiments using children's photographs to inspire design and game evaluation methods led to tangible improvements in the user experience. To date however, the benefits of a robust discourse on the vernacular photograph in this context have come secondary to the pragmatics of design. This paper will explore the role of the photograph as a cultural arbitrator in the design of innovative software for personal and social education. It will examine the construct of the photographic index and its changing value in dialogue associated with digital images; will consider how this inherently ambiguous dimension of human experience can be investigated to better appreciate children's affective and cognitive responses to photographs in design contexts and will discuss the benefits and challenges of harnessing the photograph as a cultural arbitrator.