National Geographic unplugged: classroom-centered design of interactive nature films
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Children as our technology design partners
The design of children's technology
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Developing a web authoring tool that promotes accessibility in children's designs
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Using storyboards to guide virtual world design
Proceedings of the 2004 conference on Interaction design and children: building a community
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I saw this and thought of you: some social uses of camera phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Conveying user values between families and designers
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Proceedings of the 2006 conference on Interaction design and children
Shared family calendars: Promoting symmetry and accessibility
ACM Transactions on Computer-Human Interaction (TOCHI)
Flickr and public image-sharing: distant closeness and photo exhibition
CHI '07 Extended Abstracts on Human Factors in Computing Systems
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
Visual research methods and communication design
Proceedings of the 31st ACM international conference on Design of communication
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This paper reports on a case study of a participatory technique that focuses on gathering contextual information from users to assist the analysis and design process. It presents a participatory methodology based upon a photo-elicitation approach combined with Lomo photography practices and group-centric analysis aimed at children and teenagers in order to draw together design requirements specifically for them. The paper discusses the use of this approach for designing a multimedia learning application on water safety aimed at 11--13 year olds, with results highlighting the benefits of this approach for creating appropriate designs.