Rectilinear shortest paths through polygonal obstacles in O(n(logn)2) time
SCG '87 Proceedings of the third annual symposium on Computational geometry
A faster approximation algorithm for the Steiner problem in graphs
Information Processing Letters
Introduction to Algorithms
Efficient multilayer routing based on obstacle-avoiding preferred direction steiner tree
Proceedings of the 2008 international symposium on Physical design
Computational Geometry: Algorithms and Applications
Computational Geometry: Algorithms and Applications
An O(n log n) path-based obstacle-avoiding algorithm for rectilinear Steiner tree construction
Proceedings of the 46th Annual Design Automation Conference
Obstacle-avoiding rectilinear Steiner tree construction based on Steiner point selection
Proceedings of the 2009 International Conference on Computer-Aided Design
Efficient multi-layer obstacle-avoiding preferred direction rectilinear Steiner tree construction
Proceedings of the 16th Asia and South Pacific Design Automation Conference
An exact algorithm for the construction of rectilinear Steiner minimum trees among complex obstacles
Proceedings of the 48th Design Automation Conference
Obstacle-avoiding rectilinear Steiner minimum tree construction: an optimal approach
Proceedings of the International Conference on Computer-Aided Design
Obstacle-Avoiding Rectilinear Steiner Tree Construction Based on Spanning Graphs
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
Multilayer Obstacle-Avoiding Rectilinear Steiner Tree Construction Based on Spanning Graphs
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
EBOARST: An Efficient Edge-Based Obstacle-Avoiding Rectilinear Steiner Tree Construction Algorithm
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
FOARS: FLUTE Based Obstacle-Avoiding Rectilinear Steiner Tree Construction
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
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We consider the multi-layer obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) problem and propose a reduction to transform a multi-layer instance into a 3D instance. Based on the reduction we apply computational geometry techniques to develop an efficient algorithm, utilizing existing OARSMT heuristics. Experimental results show that our algorithm provides a solution with excellent quality and has a significant speed-up compared to previously known results.