Reasoning about Uncertainty
TARK '01 Proceedings of the 8th conference on Theoretical aspects of rationality and knowledge
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Dynamic Epistemic Logic
Dependencies between players in Boolean games
International Journal of Approximate Reasoning
Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
Journal of Artificial Intelligence Research
Pure Nash equilibria: hard and easy games
Journal of Artificial Intelligence Research
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
The Cost of Stability in Coalitional Games
SAGT '09 Proceedings of the 2nd International Symposium on Algorithmic Game Theory
Designing incentives for Boolean games
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Incentive engineering for Boolean games
Artificial Intelligence
Taxation search in boolean games
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Hi-index | 0.00 |
We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the value of which is not directly accessible to players; each player has their own beliefs about these variables, and makes decisions about what actions to perform based on these beliefs. The communication we consider takes the form of (truthful) announcements about the value of some environment variables; the effect of an announcement about some variable is to modify the beliefs of the players who hear the announcement so that they accurately reflect the value of the announced variables. By choosing announcements appropriately, it is possible to perturb the game away from certain rational outcomes and towards others. We specifically focus on the issue of stabilisation: making announcements that transform a game from having no stable states to one that has stable configurations.