Modern business statistics
Multivariate data analysis (4th ed.): with readings
Multivariate data analysis (4th ed.): with readings
Keeping Secrets in Hardware: The Microsoft Xbox Case Study
CHES '02 Revised Papers from the 4th International Workshop on Cryptographic Hardware and Embedded Systems
An empirical study on the adoption of information appliances with a focus on interactive TV
Telematics and Informatics
Digital music and online sharing: software piracy 2.0?
Communications of the ACM - A game experience in every application
Behavioral Intention Model for the Exchange Mode Internet Music Piracy
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 7 - Volume 7
An Intention Model-based Study of Software Piracy
HICSS '99 Proceedings of the Thirty-second Annual Hawaii International Conference on System Sciences-Volume 5 - Volume 5
Global software piracy: can economic factors alone explain the trend?
Communications of the ACM - Hacking and innovation
IBM Systems Journal
Equity perceptions as a deterrent to software piracy behavior
Information and Management
Why people buy virtual items in virtual worlds with real money
ACM SIGMIS Database
Building effective online game websites with knowledge-based trust
Information Systems Frontiers
Information Systems Frontiers
Understanding the behavior of mobile data services consumers
Information Systems Frontiers
Parameters for Software Piracy Research
The Information Society
User acceptance of hedonic digital artifacts: A theory of consumption values perspective
Information and Management
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This paper is an exploratory study into the role of software piracy in the decision to adopt a video game console. The paper takes a rational choice perspective, where actors evaluate the deterrent cost of moral transgression before acting, to explore how users with different levels of video game usage intensity approach the adoption decision, on the grounds that more experienced users can better assess the costs and benefits of moral transgression. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behavior. The resulting factors were operationalized in an online survey of 285 subjects of a variety of ages and incomes. The ability to pirate console software was significant for adopters but not non-adopters. Perceived deterrence was associated with greater system use, as measured by hours of console use per week.