Optimizations for LTL Synthesis
FMCAD '06 Proceedings of the Formal Methods in Computer Aided Design
Genet: A Tool for the Synthesis and Mining of Petri Nets
ACSD '09 Proceedings of the 2009 Ninth International Conference on Application of Concurrency to System Design
Synthesis of Fault-Tolerant Distributed Systems
ATVA '09 Proceedings of the 7th International Symposium on Automated Technology for Verification and Analysis
Anzu: a tool for property synthesis
CAV'07 Proceedings of the 19th international conference on Computer aided verification
Synthesis of fault-tolerant embedded systems using games: from theory to practice
VMCAI'11 Proceedings of the 12th international conference on Verification, model checking, and abstract interpretation
GAVS+: an open platform for the research of algorithmic game solving
TACAS'11/ETAPS'11 Proceedings of the 17th international conference on Tools and algorithms for the construction and analysis of systems: part of the joint European conferences on theory and practice of software
Unbeast: symbolic bounded synthesis
TACAS'11/ETAPS'11 Proceedings of the 17th international conference on Tools and algorithms for the construction and analysis of systems: part of the joint European conferences on theory and practice of software
Synthesis of reactive(1) designs
VMCAI'06 Proceedings of the 7th international conference on Verification, Model Checking, and Abstract Interpretation
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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MGSyn is a programming toolbox based on game-theoretic notions of synthesis for generating production code in the domain of industrial automation. Instead of painstakingly engineering sequences of relatively low-level program code, the designer selects pre-defined hardware components together with behavioral interfaces from a given library, specifies a topology for the interconnection of components, and specifies the programming/synthesis problem in terms of what needs to be achieved. Given the model and a problem specification, MGSyn synthesizes executable C/C++ code for a concrete execution platform and an interactive simulator. The synthesized code is used to control distributed industry-standard PLCs in a FESTO modular production system.