Efficient algorithms for local and global accessibility shading
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unwrapping and Visualizing Cuneiform Tablets
IEEE Computer Graphics and Applications
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Illustration of complex real-world objects using images with normals
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Visualizing and Analyzing the Mona Lisa
IEEE Computer Graphics and Applications
Prominent Field for Shape Processing and Analysis of Archaeological Artifacts
International Journal of Computer Vision
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Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the three-dimensional nature of cuneiform tablets and to the complexity of the cuneiform script system. The Digital Hammurabi Project and the Initiative for Cuneiform Encoding announce success in encoding Sumero-Akkadian cuneiform in Unicode while also demonstrating advances in 3D scanning and visualization of cuneiform tablets, showcased by iClay, a cross-platform, Internet-deployable, Java applet that allows for the viewing and manipulation of 2D+ images of cuneiform tablets.