A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Virtual Archaeologist: Assembling the Past
IEEE Computer Graphics and Applications
Automatic three-dimensional modeling from reality
Automatic three-dimensional modeling from reality
Registration of point cloud data from a geometric optimization perspective
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Reassembling fractured objects by geometric matching
ACM SIGGRAPH 2006 Papers
Global registration of multiple 3D point sets via optimization-on-a-manifold
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Regularized Partial Matching of Rigid Shapes
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part II
Partial Similarity of Objects, or How to Compare a Centaur to a Horse
International Journal of Computer Vision
Affine puzzle: realigning deformed object fragments without correspondences
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
A correspondence-less approach to matching of deformable shapes
SSVM'11 Proceedings of the Third international conference on Scale Space and Variational Methods in Computer Vision
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Multi-part shape matching is an important class of problems, arising in many fields such as computational archaeology, biology, geometry processing, computer graphics and vision. In this paper, we address the problem of simultaneous matching and segmentation of multiple shapes. We assume to be given a reference shape and multiple parts partially matching the reference. Each of these parts can have additional clutter, have overlap with other parts, or there might be missing parts. We show experimental results of efficient and accurate assembly of fractured synthetic and real objects.