Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A generalization of algebraic surface drawing
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Evaluation of the Command and Control Cube
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
HardBorders: a new haptic approach for selection tasks in 3D menus
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Rapid and accurate 3D selection by progressive refinement
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
Dense and Dynamic 3D Selection for Game-Based Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Guidance rays: 3D object selection based on multi-ray in dense scenario
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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We present Starfish - a new target selection technique for virtual reality (VR) environments. This technique provides a solution to accurately select targets in high-density 3D scenes. The user controls a 3D pointer surrounded by a starfish-shaped closed surface. The extremity of each branch ends exactly on preselected near targets. The shape is an implicit surface built on the segments going from the pointer to each of these targets. As the pointer moves across the scene, the starfish shape is dynamically rebuilt. When it is locked the pointer is allowed to move inside the volume, slide down the desired branch, reach and select the corresponding target. Since the pointer stays within the shape, targets are easy to reach and select.