Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Shape retaining chain linked model for real-time volume haptic rendering
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive Cloth Simulation in Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
Journal of Management Information Systems
An intelligent fitting room using multi-camera perception
Proceedings of the 13th international conference on Intelligent user interfaces
Coupling of information industry and building industry based on Shapley value
International Journal of Computer Applications in Technology
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This paper aims to develop a haptics-based virtual simulation system for product design. To fully reach the potential of such a system, the modelling methods of the user-product interaction should be based on physics to enable users to feel the physical behaviours of various products. The key challenge is the balance between the heavy computational load and the high update rate for haptic feedback. In this paper, the modelling of rigid and deformable objects for haptics-based simulations is developed, including button click and vibration feeling as well as the interaction with heterogeneous deformable material. The commercial haptic device PHANToM Desktop from SensAble Technologies is integrated with the models into the implemented prototype system. It is validated that the proposed simulation system can allow users to experience and manipulate virtual objects in cyber space. The simulation results demonstrate that the proposed modelling methods are computationally efficient to provide real-time haptic feedback.