A real-time raster scan display for 3-D graphics

  • Authors:
  • D. Jackèl;H. Günther;B. Herwig;H. Rüsseler

  • Affiliations:
  • TU Berlin, Institut für Technische Informatik, Berlin;GMD-FIRST an der TU Berlin, Berlin;GMD-FIRST an der TU Berlin, Berlin;GMD-FIRST an der TU Berlin, Berlin

  • Venue:
  • EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
  • Year:
  • 1989

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Abstract

This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15-106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. The performance of the geometry processor, which is responsible for the geometrical transformations, the 3-d clipping and the perspective projection, will exceed 100,000 triangle shaped polygons. Following a survey of the entire 3-d real-time system, we will describe architectural details of the rendering processor. Finally, the main features enabled by the architecture are highlighted.