Information and Management
Collective Intelligence and E-learning 2.0: Implications of Web-based Communities and Networking
Collective Intelligence and E-learning 2.0: Implications of Web-based Communities and Networking
Business impact of Web 2.0 technologies
Communications of the ACM
Design science in information systems research
MIS Quarterly
Contribution behaviors in distributed environments
MIS Quarterly
Creating a performance-oriented e-learning environment: A design science approach
Information and Management
Manipulation of online reviews: An analysis of ratings, readability, and sentiments
Decision Support Systems
How Does the Variance of Product Ratings Matter?
Management Science
The Effects of Self-Regulated Learning Processes on E-Learning Outcomes in Organizational Settings
Journal of Management Information Systems
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In the aftermath of the global economic recession, 34% of all companies struggle to fill open positions. IS talents are the top-5 employees in demand. The countries' education systems are not flexible enough to provide enough workers with the right skills at the right point in time. E-learning could be part of the solution, if it were realizing its potential. The facts indicate that success of e-learning in the academic context is considerable, but users are not enough motivated to participate in corporate e-learning inhibiting life-long learning. Given the advent of social software and its potential to increase user motivation, this paper specifically develops a model predicting the impact of social software features on user motivation to participate in corporate asynchronous e-learning activities. Providing guidance for future e-learning research and implementations, it bases its findings on broad literature reviews.