Impact of system response time on state anxiety
Communications of the ACM
Using latency to evaluate interactive system performance
OSDI '96 Proceedings of the second USENIX symposium on Operating systems design and implementation
The interactive performance of SLIM: a stateless, thin-client architecture
Proceedings of the seventeenth ACM symposium on Operating systems principles
Improving interactive performance using TIPME
Proceedings of the 2000 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Measuring thin-client performance using slow-motion benchmarking
ACM Transactions on Computer Systems (TOCS)
IEEE Internet Computing
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Interactive performance measurement with VNCplay
ATEC '05 Proceedings of the annual conference on USENIX Annual Technical Conference
Integrating Bi-Direction Audio and Video Transmission for UltraVNC
NCM '08 Proceedings of the 2008 Fourth International Conference on Networked Computing and Advanced Information Management - Volume 02
Response time in man-computer conversational transactions
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
GPU-Supported Image Compression for Remote Visualization --- Realization and Benchmarking
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Communications of the ACM
A CUDA-supported approach to remote rendering
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
International Journal of Ad Hoc and Ubiquitous Computing
Quality of Service in mobile ad hoc networks: a survey
International Journal of Ad Hoc and Ubiquitous Computing
Virtualized Screen: A Third Element for Cloud-Mobile Convergence
IEEE MultiMedia
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This paper presents a three-decoupling-boundary theory and classification for performance analysis of client-server architectures. Based on the analysis, a novel client-server architecture with top graphics performance is proposed. The client is only a display screen plus a few Human-Interface-Devices such as a mouse-keyboard-set or touchscreen with an optional mobile storage. The client is connected to a remote or nearby server cloudlet by a low latency link transferring primarily post-GPU display screen and HID data. By following exactly the same most-efficient CPU-GPU-screen graphics rendering pipeline from initial graphics primitives to final pixels as that in the traditional computer graphics architecture developed and optimised in the past decades, the architecture has higher graphics and multimedia performance than any other client-server and cloud-mobile computing architectures, e.g. VNC, Remote Desktop, VDI, Zero-client, and PCoIP. No read back of frame buffers as virtualised screen is necessary, so no CPU/GPU overhead occurs and display latency is minimised.