Practical and provably secure release of a secret and exchange of signatures
EUROCRYPT '93 Workshop on the theory and application of cryptographic techniques on Advances in cryptology
How to simultaneously exchange secrets by general assumptions
CCS '94 Proceedings of the 2nd ACM Conference on Computer and communications security
Fair exchange with a semi-trusted third party (extended abstract)
Proceedings of the 4th ACM conference on Computer and communications security
Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
A scalable content-addressable network
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Kademlia: A Peer-to-Peer Information System Based on the XOR Metric
IPTPS '01 Revised Papers from the First International Workshop on Peer-to-Peer Systems
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Weakly Secret Bit Commitment: Applications to Lotteries and Fair Exchange
CSFW '98 Proceedings of the 11th IEEE workshop on Computer Security Foundations
Mercury: supporting scalable multi-attribute range queries
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Decentralized Peer-to-Peer Auctions
Electronic Commerce Research
An asynchronous and secure ascending peer-to-peer auction
Proceedings of the 2005 ACM SIGCOMM workshop on Economics of peer-to-peer systems
A fair protocol for signing contracts
IEEE Transactions on Information Theory
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A fundamental aspect of many multiplayer online games is the ability to trade items between players. This might take the form of items that were found in the virtual environment or of purchased assets, but in either case, any multiplayer game that supports trading or exchanging items in the game must do so in a secure manner. We have developed a protocol to solve the problem of secure, peer-to-peer trading in games in which the primary concern is that items are exchanged fairly, and additionally that items are not duplicated. Our protocol enables one-way and two-way trades and can be extended to multi-item trades. We show that our protocol addresses the security threats which it might encounter, and then provide an analysis to demonstrate the scalability of our protocol.