A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Estimating 3-D rigid body transformations: a comparison of four major algorithms
Machine Vision and Applications - Special issue on performance evaluation
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Robust single-view geometry and motion reconstruction
ACM SIGGRAPH Asia 2009 papers
An iterative image registration technique with an application to stereo vision
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
KinectFusion: Real-time dense surface mapping and tracking
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Scanning 3D Full Human Bodies Using Kinects
IEEE Transactions on Visualization and Computer Graphics
Shape-Up: Shaping Discrete Geometry with Projections
Computer Graphics Forum
Tracking the articulated motion of two strongly interacting hands
CVPR '12 Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
Accurate realtime full-body motion capture using a single depth camera
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Online modeling for realtime facial animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Realtime Performance-Based Facial Avatars for Immersive Gameplay
Proceedings of Motion on Games
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Image and geometry registration algorithms are essential components of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, robust algorithms that combine 2D image and 3D geometry registration have become an active area of research. This course introduces the basics of 2D/3D registration algorithms and provides theoretical explanations and practical tools for designing computer vision and computer graphics systems based on RGB-D devices such as the Microsoft Kinect or Asus Xtion Live. To illustrate the theory and demonstrate practical relevance, the course briefly discusses three applications: rigid scanning, non-rigid modeling, and real-time face tracking.