Eye-tracking volume simulation method to configure hardware settings for tangible and multi-user tabletop interaction

  • Authors:
  • Koichi Egawa;Hiroaki Takai;Michiya Yamamoto;Takashi Nagamatsu

  • Affiliations:
  • Kwansei Gakuin University, Sanda, Japan;Kwansei Gakuin University, Sanda, Japan;Kwansei Gakuin University, Sanda, Japan;Kobe University, Kobe, Japan

  • Venue:
  • Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
  • Year:
  • 2013

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Abstract

Gaze interaction has attracted attention as an intuitive input means for the tabletop interface. However, it is not easy to arrange cameras and light sources to fit the target volume of the system. In this study, we propose a general simulation method of eye-tracking volume, using a gaze cone, to configure hardware settings for tangible and multi-user tabletop interaction. We develop a prototype of the simulator and demonstrate its effectiveness by developing a box that illuminates where you look.