A Component- and Message-Based Architectural Style for GUI Software
IEEE Transactions on Software Engineering - Special issue: best papers of the 17th International Conference on Software Engineering (ICSE-17)
Nested user interface components
Proceedings of the 12th annual ACM symposium on User interface software and technology
Applying model-based techniques to the development of UIs for mobile computers
Proceedings of the 6th international conference on Intelligent user interfaces
Adaptive runtime layout of hierarchical UI components
Proceedings of the second Nordic conference on Human-computer interaction
Layout, Content and Logic Separation in Web Engineering
Web Engineering, Software Engineering and Web Application Development
Elastic windows: improved spatial layout and rapid multiple window operations
AVI '96 Proceedings of the workshop on Advanced visual interfaces
Software factories: assembling applications with patterns, models, frameworks and tools
OOPSLA '03 Companion of the 18th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Computer
Model based HMI specification in an automotive context
Proceedings of the 2007 conference on Human interface: Part I
Designing Interfaces
Standardizing model-based in-vehicle infotainment development in the German automotive industry
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Currently, the processes used by many car manufacturers to adapt information from the head unit to the intended display platform are outdated and extremely cumbersome. The individual graphic elements are not designed for use in different contexts and many steps must be done manually to achieve a proper in-vehicle information visualization. Additionally, the amount of data that must be maintained is extremely large, resulting in strong restrictions in the variability of appearance and displayed information. An additional challenge is that multiple car brands belong to the same main company with each brand having a separate identity. Therefore, the graphical user interface (GUI) elements require resizing and recomposition which then reflects the brand's heterogeneous characteristics. To overcome these drawbacks we present a software solution to create and edit flexible, in-vehicle GUIs through reusable elements or widgets that adjust their size and composition to their environmental context in a dynamic and automatic manner. We have examined the quality of the tool through validation rules for each step and proposed calculation algorithms as a possible approach for a largely automated evaluation.