Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience

  • Authors:
  • Florentin Rodio;J. M. Christian Bastien

  • Affiliations:
  • University of Lorraine, Laboratoire PErSEUs (EA 7312), 57006 Metz (France) and Alcatel-Lucent Bell Labs France, Route de Villejust, 91620 Nozay, France;University of Lorraine, Laboratoire PErSEUs (EA 7312), 57006 Metz (France)

  • Venue:
  • Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
  • Year:
  • 2013

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Abstract

This paper reports a study evaluating the relative relevance of evaluation heuristics for different game genres and players. 120 players (amateur or e-Sport players) were invited to assess the relevance of 47 heuristics for different game genre (Real Time Strategy, Massively Multi-player Online Role-Playing or First-Person Perspective Shooting). Results show that the relevance of heuristics varies according to game genres and player types. These results have implication for both the design and evaluation processes of games. Implications of these results and future research directions are discussed.