The mythical man-month (anniversary ed.)
The mythical man-month (anniversary ed.)
Simulation in software engineering training
Proceedings of the 22nd international conference on Software engineering
An interactive multimedia software house simulation for postgraduate software engineers
Proceedings of the 22nd international conference on Software engineering
A Practical Approach of Teaching Software Engineering
CSEET '03 Proceedings of the 16th Conference on Software Engineering Education and Training
SimSE: an educational simulation game for teaching the Software engineering process
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
SimVBSE: Developing a Game for Value-Based Software Engineering
CSEET '06 Proceedings of the 19th Conference on Software Engineering Education & Training
Multi-site evaluation of SimSE
Proceedings of the 40th ACM technical symposium on Computer science education
Gaps between industry expectations and the abilities of graduates
Proceeding of the 44th ACM technical symposium on Computer science education
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Academia and industry recognize the effectiveness of teaching Software Engineering through group-based project work supported by lectures discussing software engineering theory. However, while undertaking such project work, only a very small number of students in the team are exposed to team leadership and project management. This is because teams usually struggle with organization and timely task completion, and there is usually no time left to rotate leadership roles. To alleviate this problem, several gaming approaches have been proposed. In this paper, we analyze GameDevTycoon, the most recent addition to such games. We include a gameplay and reflection component in our group-based project course and perform a quantitative analysis of a team management and leadership aspects that the students encountered during their gameplay. We further compare and evaluate GameDevTycoon against five other software engineering-focused games. Our analysis shows the advantages and disadvantages of using GameDevTycoon for teaching project management and highlight further directions towards better inclusion in the curriculum.