Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Cardboard modeling studio: a designerly exploration tool for rich and embodied interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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This studio revolves around the exploration of (tangible and actuated) interactive products and systems by means of physical sketching and prototyping. It is a hands-on studio where cardboard modeling techniques are combined with Arduino controlled sensors and actuators (the advanced cardboard modeling platform) to explore the notion of 'the aesthetics of the third way'. The 'aesthetics of the third way' recognizes different approaches to 'dematerialization' (the process of the physical becoming digital, e.g., LPs and CDs become digital files and loose the physical media) and tries to balance the qualities of both the physical and the digital in a new manner. In this workshop we both aim to acquaint participants with a new, low threshold platform for exploration as give them insight in -and a vocabulary of the 'third way. The studio lasts the whole day -- a six hour time slot.