Integrating writing into computer science courses
SIGCSE '91 Proceedings of the twenty-second SIGCSE technical symposium on Computer science education
Using scientific experiments in early computer science laboratories
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
Communications of the ACM - Special issue on information filtering
Perspectives on assessment through teaching portfolios in computer science
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Writing across the computer science curriculum
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Discovery learning in computer science
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Integrating collaborative problem solving throughout the curriculum
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Beginners and programming: insights from second language learning and teaching
Education and Information Technologies
Hi-index | 0.00 |
Too often, students in undergraduate computer science programs come to equate computer science with the "nuts and bolts" of the field---programming, data structures, algorithms, operating systems, programming languages and so forth. If we are to attract students to computer science and produce graduates who will excel in the profession, we must broaden our students' perspective on our discipline. In this paper, we examine an initiative that seeks to broaden the undergraduate computer science experience by introducing three new elements into the curriculum: a first-year experience that focuses on the challenges of computer science, a fourth-year experience that focuses on the initial stages of the software design process, and a student portfolio that unifies the existing curriculum, broadens its content, and provides us with a mechanism for assessing the growth of our students' technical and non-technical skills.