The design and implementation of pie menus
Dr. Dobb's Journal
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiagent model of dynamic design: visualization as an emergent behavior of active design agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large bodies of text
IBM Systems Journal
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
MetricViews: design of multiple spreadsheets into a single dynamic view
CHI 98 Cconference Summary on Human Factors in Computing Systems
Microsoft Visual Studio 6.0: Core Reference Set
Microsoft Visual Studio 6.0: Core Reference Set
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A structure from manipulation for text-graphic objects
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Writing for adaptable documentation
IPCC/SIGDOC '00 Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork
Using knowledge engineering support for a Java documentation viewer
SEKE '02 Proceedings of the 14th international conference on Software engineering and knowledge engineering
The kinetic typography engine: an extensible system for animating expressive text
Proceedings of the 15th annual ACM symposium on User interface software and technology
The kinedit system: affective messages using dynamic texts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using kinetic typography to convey emotion in text-based interpersonal communication
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Automatic kinetic typography composer
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM SIGGRAPH 2002 conference abstracts and applications
ICCOM'06 Proceedings of the 10th WSEAS international conference on Communications
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This paper describes ActiveText, a method for creating dynamic and interactive texts. ActiveText uses an object-based hierarchy to represent texts. This hierarchy makes it easy to work with the ASCII component and pixel component of the text at the same time. Static, dynamic and interactive properties of text can be easily intermixed and layered. The user can enter and edit text, adjust static and dynamic layout, apply dynamic and interactive behaviors, and adjust their parameters with a common set of tools and a common interface. Support for continuous editing allows the user to sketch dynamically. A prototype application called It's Alive! has been implemented to explore the ActiveText functionality. The documents produced by It's Alive! can be of use in a wide-range of areas, including chat-spaces, email, web-sites, fiction and poetry writing, and low-end film & video titling.