An optimal algorithm for finding minimal enclosing triangles
Journal of Algorithms
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
On the complexity of some basic problems in computational convexity: I.: containment problems
Discrete Mathematics - Special issue: trends in discrete mathematics
Collision detection for fly-throughs in virtual environments
Proceedings of the twelfth annual symposium on Computational geometry
Efficiently approximating the minimum-volume bounding box of a point set in three dimensions
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Analysis of a bounding box heuristic for object intersection
Journal of the ACM (JACM)
Analyzing bounding boxes for object intersection
ACM Transactions on Graphics (TOG)
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Robot Motion Planning
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Linear Programming - Randomization and Abstract Frameworks
STACS '96 Proceedings of the 13th Annual Symposium on Theoretical Aspects of Computer Science
Polynomial-time approximation of largest simplices in V-polytopes
Discrete Applied Mathematics
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