Pursuit-evasion with imprecise target location
SODA '03 Proceedings of the fourteenth annual ACM-SIAM symposium on Discrete algorithms
A framework for pursuit evasion games in Rn
Information Processing Letters
Offline variants of the "lion and man" problem
SCG '07 Proceedings of the twenty-third annual symposium on Computational geometry
Offline variants of the “lion and man” problem
Theoretical Computer Science
Escaping offline searchers and isoperimetric theorems
Computational Geometry: Theory and Applications
A framework for pursuit evasion games in Rn
Information Processing Letters
Lion and man game in the presence of a circular obstacle
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Escaping off-line searchers and a discrete isoperimetric theorem
ISAAC'07 Proceedings of the 18th international conference on Algorithms and computation
Bounds for cops and robber pursuit
Computational Geometry: Theory and Applications
Path Planning with Obstacle Avoidance in PEGs: Ant Colony Optimization Method
GREENCOM-CPSCOM '10 Proceedings of the 2010 IEEE/ACM Int'l Conference on Green Computing and Communications & Int'l Conference on Cyber, Physical and Social Computing
Search and pursuit-evasion in mobile robotics
Autonomous Robots
Cops and robber game without recharging
SWAT'10 Proceedings of the 12th Scandinavian conference on Algorithm Theory
Capturing an evader in a polygonal environment with obstacles
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
Capture bounds for visibility-based pursuit evasion
Proceedings of the twenty-ninth annual symposium on Computational geometry
A cooperative pursuit-evasion game in wireless sensor and actor networks
Journal of Parallel and Distributed Computing
Lion and man with visibility in monotone polygons
International Journal of Robotics Research
k-Capture in multiagent pursuit evasion, or the lion and the hyenas
Theoretical Computer Science
Hi-index | 5.23 |