The freeze-tag problem: how to wake up a swarm of robots

  • Authors:
  • Esther M. Arkin;Michael A. Bender;Sándor P. Fekete;Joseph S. B. Mitchell;Martin Skutella

  • Affiliations:
  • SUNY Stony Brook, NY;SUNY Stony Brook, NY;Abt. für Mathematische Optimierung, TU Braunschweig, 38106 Braunschweig, Germany;SUNY Stony Brook, NY;Institut für Mathematik, TU Berlin, 10623 Berlin, Germany

  • Venue:
  • SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
  • Year:
  • 2002

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Abstract

An optimization problem that naturally arises in the study of "swarm robotics" is to wake up a set of "asleep" robots, starting with only one "awake" robot. One robot can only awaken another when they are in the same location. As soon as a robot is awake, it assists in waking up other robots. The goal is to compute an optimal awakening schedule such that all robots are awake by time t*, for the smallest possible value of t*.We consider both scenarios on graphs and in geometric environments. In the graph setting, robots sleep at vertices and there is a length function on the edges. An awake robot can travel from vertex to vertex along edges, and the length of an edge determines the time it takes to travel from one vertex to the other.While this problem bears some resemblance to problems from various areas in combinatorial optimization such as routing, broadcasting, scheduling and covering, its algorithmic characteristics are surprisingly different. We prove that the problem is NP-hard, even for the special case of star graphs. We also establish hardness of approximation, showing that it is NP-hard to obtain an approximation factor better than 5/3, even for graphs of bounded degree.These lower bounds are complemented with several algorithmic results. We present a simple on-line algorithm that is O(logΔ)-competitive for graphs with maximum degree Δ. Other results include algorithms that require substantially more sophistication and development of new techniques:(1) The natural greedy strategy on star graphs has a worst-case performance of 7/3, which is tight.(2) There exists a PTAS for star graphs.(3) For the problem on ultrametrics, there is a polynomial-time approximation algorithm with performance ratio 2O(√log log n).(4) There is a PTAS, running in nearly linear time, for geometrically embedded instances (e.g., Euclidean distances in any fixed dimension).