Media spaces: bringing people together in a video, audio, and computing environment
Communications of the ACM
Informal workplace communication: what is it like and how might we support it?
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Coordination in software development
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Thunderwire: a field study of an audio-only media space
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Virtual environments at work: ongoing use of MUDs in the workplace
WACC '99 Proceedings of the international joint conference on Work activities coordination and collaboration
Socially translucent systems: social proxies, persistent conversation, and the design of “babble”
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
ConNexus to awarenex: extending awareness to mobile users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NetWORKers and their Activity in IntensionalNetworks
Computer Supported Cooperative Work
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Understanding mobile handheld device use and adoption
Communications of the ACM - Mobile computing opportunities and challenges
UbiCollab: collaboration support for mobile users
Proceedings of the 2004 ACM symposium on Applied computing
Instant messaging on handhelds: an affective gesture approach
SAICSIT '05 Proceedings of the 2005 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Enhancing privacy management support in instant messaging
Interacting with Computers
Connect with things through instant messaging
IOT'08 Proceedings of the 1st international conference on The internet of things
Hi-index | 48.22 |
Associating online buddies with musical notes, Hubbub lets users (on both PCs and handhelds) interact by way of opportunistic impromptu exchanges, even as they move about.