Phenomenology: a preferred approach to research on information systems
Trends in information systems
McKesson Drug Company: a case study of Economost—a strategic information system
Journal of Management Information Systems - Special Issue: Decision Support and Knowledge-based Systems
Communications of the ACM
Net gain: expanding markets through virtual communities
Net gain: expanding markets through virtual communities
Introduction: what does groupware mean for the organizations hosting it?
Groupware and teamwork
De profundis? Deconstructing the concept of strategic alignment
Scandinavian Journal of Information Systems
Beyond rigor and relevance: producing consumable research about information systems
Information Resources Management Journal - Special issue on the role of business in information technology research
A set of principles for conducting and evaluating interpretive field studies in information systems
MIS Quarterly - Special issue on intensive research in information systems
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
The cathedral and the bazaar: musings on Linux and open source by an accidental revolutionary
Open source movements as a model for organising
European Journal of Information Systems
Net Future
Electronic Commerce
From Control to Drift: The Dynamics of Corporate Information Infrastructures
From Control to Drift: The Dynamics of Corporate Information Infrastructures
Interpreting Information Systems in Organizations
Interpreting Information Systems in Organizations
Journal of Management Information Systems - Special section: The impacts of business process change on organizational performance
Explaining cybermediation: an organizational analysis of electronic retailing
International Journal of Electronic Commerce - Special issue: Electronic commerce and market transformation
How agile are industrial software development practices?
Journal of Systems and Software - Special issue: Selected papers from the 4th source code analysis and manipulation (SCAM 2004) workshop
Weight-modeling of B2C system quality
Computer Standards & Interfaces
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Many computer game developers have adopted network technologies for value-adding purposes at several stages of the corporate value chain. In this paper, we suggest that this adoption extends the current notion of developing e-commerce by including ongoing interaction with the consumers concerning what is being produced. On the basis of an interpretive case study, this paper outlines the process by which a Swedish computer game developer involved its customers in producing, testing, distributing, and marketing its online computer game Clusterball. Using Orlikowski's (1999) notion of "internetworked organizations", the paper explores how this customer involvement was supported by the use of network technologies at every stage of the value chain, and it illustrates how this involvement can be understood as an important feature of future development of e-commerce in organizations.