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Communications of the ACM - Special issue on computer augmented environments: back to the real world
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A novel method for tracking physical activities is presented. The method is based on the assumption that all changes to the physical environment are done by users themselves, and that these actions can be tracked using wearable computer technology placed on human hands. Various limitations of the proposed method are discussed. Acknowledging these limitations, a range of possible applications are presented, e.g. a set of Physical-Virtual Artefacts intended to decrease the gap between the physical and virtual environments within offices. Also, some aspects of the modelling of user actions in office environments are discussed.