Comparison of different genotype encodings for simulated three-dimensional agents

  • Authors:
  • Maciej Komosinski;Adam Rotaru-Varga

  • Affiliations:
  • Institute of Computing Science, Poznan University of Technology, Piotrowo 3A 60-965 Poznan, Poland;Vancouver, V5L 1G3, B.C., Canada

  • Venue:
  • Artificial Life
  • Year:
  • 2002

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Abstract

We analyze the effect of different genetic encodings used for evolving three-dimensional agents with physical morphologies. The complex phenotypes used in such systems often require nontrivial encodings, Different encodings used in Framsticks--a system for evolving three-dimensional agents--are presented. These include a low-level direct mapping and two higher-level encodings: one recurrent and one developmental. Quantitative results are presented from three simple optimization tasks (passive height, active height, and locomotion speed). The low-level encoding produced solutions of lower fitness than the two higher-level encodings under similar conditions. Results from recurrent and developmental encodings had similar fitness values but displayed qualitative differences. Desirable advantages and some drawbacks of more complex encodings are established.