Museums without walls (panel session): new media for new museums
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Structure and Motion from Line Segments in Multiple Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Non-parametric Local Transforms for Computing Visual Correspondence
ECCV '94 Proceedings of the Third European Conference-Volume II on Computer Vision - Volume II
Modeling and rendering architecture from photographs
Modeling and rendering architecture from photographs
Real-time multi-step view reconstruction for a virtual teleconference system
EURASIP Journal on Applied Signal Processing
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This paper presents techniques and animations developed from 1991 to 2000 that use digital photographs of the real world to create 3D models, virtual camera moves, and realistic computer animations. In these projects, images are used to determine the structure, appearance, and lighting conditions of the scenes. Early work in recovering geometry (and generating novel views) from silhouettes and stereo correspondence are presented, which motivate Fa莽de, an interactive photogrammetric modeling system that uses geometric primitives to model the scene. Subsequent work has been done to recover lighting and reflectance properties of real scenes, to illuminate synthetic objects with light captured from the real world, and to directly capture reflectance fields of real-world objects and people. The projects presented include The Chevette Project (1991), Immersion 94 (1994), Rouen Revisited (1996), The Campanile Movie (1997), Rendering with Natural Light (1998), Fiat Lux (1999), and the Light Stage (2000).