DVI—a digital multimedia technology
Communications of the ACM
Vector quantization and signal compression
Vector quantization and signal compression
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Integrating virtual objects into real images for augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
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This paper presents a novel hybrid rendering system, which allows users to interact with 3D graphic objects in an image-based environment. To represent a complex environment, we use a collection of images captured by a longitudinally aligned camera array, which rotates along a circle. The captured images are indexed and compressed for efficient rendering of the environment. Moreover, users can interactively deploy 3D graphic objects and move around in a constrained 3D cylindrical space in the image-based environment. Unlike traditional virtual reality systems that must take into account all the geometrical objects in the scene, the present 3D graphic rendering engine needs only to deal with a small number of foreground 3D graphic objects in the image-based environment, therefore significantly reducing the 3D graphic processing time. Experiments demonstrate that this system can be used as a new virtual and augmented reality platform for games, virtual tours, virtual real estate, and many other applications.