Designing the user interface: strategies for effective human-computer interaction
Designing the user interface: strategies for effective human-computer interaction
The Trillium user interface design environment
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trillium: an interface design prototyping tool
Information and Software Technology
Object-oriented systems analysis: modeling the world in data
Object-oriented systems analysis: modeling the world in data
LIZA: an extensible groupware toolkit
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-tailorable systems: pressing the issues with buttons
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object-oriented software engineering
Object-oriented software engineering
Object lifecycles: modeling the world in states
Object lifecycles: modeling the world in states
User interface development and tailoring tools
User interface development and tailoring tools
Object-oriented analysis and design with applications (2nd ed.)
Object-oriented analysis and design with applications (2nd ed.)
Communications of the ACM
Experiments with Oval: a radically tailorable tool for cooperative work
ACM Transactions on Information Systems (TOIS)
Computers and design in context
Computers and design in context
Effectiveness and efficiency: the need for tailorable user interfaces on the Web
WWW7 Proceedings of the seventh international conference on World Wide Web 7
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Deferring design decisions in an application framework
ACM Computing Surveys (CSUR)
Letters to the editor: go to statement considered harmful
Communications of the ACM
Evaluating evolutionary information systems: a post-modernist perspective
Information technology evaluation methods and management
The EVOLVE project: component-based tailorability for CSCW applications
AI & Society - Special issue on computer-supported cooperative
Future Organizational Design
Computers in Context: The Philosophy and Practice of Systems Design
Computers in Context: The Philosophy and Practice of Systems Design
Structured Design: Fundamentals of a Discipline of Computer Program and Systems Design
Structured Design: Fundamentals of a Discipline of Computer Program and Systems Design
Structured Systems Analysis: Tools and Techniques
Structured Systems Analysis: Tools and Techniques
Systems Without Method: The Impact of New Technologies on Information Systems Development Projects
Proceedings of the IFIP WG8.2 Working Conference on The Impact of Computer Supported Technologies in Information Systems Development
Distributed Information Systems Tailorability: A Component Approach
FTDCS '99 Proceedings of the 7th IEEE Workshop on Future Trends of Distributed Computing Systems
EMACS the extensible, customizable self-documenting display editor
Proceedings of the ACM SIGPLAN SIGOA symposium on Text manipulation
Structured Analysis and System Specification
Structured Analysis and System Specification
The logic of deferring the design process
Adaptive evolutionary information systems
The way of the termite: a theoretically grounded approach to the design of e-learning environments
International Journal of Web Based Communities
Sustainable systems: strengthening knowledge management systems with deferred action
International Journal of Information Technology and Management
Epimethean information systems: harnessing the power of the collective in e-learning
International Journal of Information Technology and Management
Strategic management of complex IT systems
International Journal of Information Technology and Management
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This chapter examines the issues of who an IS developer is and what constitutes IS design activity. These questions are critical to informing the further progress of evolutionary and adaptable systems. It suggests that action developers should be considered as developers and that IS design should be regarded as ongoing design that is online and in real-time. The IS Design Continuum is introduced to categorise three types of IS design activity, autonomous, specified and deferred. Deferred System 's Design is proposed as incorporating the action developer and ongoing, online design activity that caters for contextual and semantic properties of human information.