The RoboCup Soccer Server and CMUnited Clients: Implemented Infrastructure for MAS Research

  • Authors:
  • Itsuki Noda;Peter Stone

  • Affiliations:
  • National Institute of Advance Science and Technology and PRESTO JST, 2-41-6 Aomi, Koto-Ku, Tokyo 135-0064, Japan i.noda@aist.go.jp;Department of Computer Sciences, The University of Texas at Austin, I University Station C0500, Austin, TX 78712, USA pstone@cs.utexas.edu

  • Venue:
  • Autonomous Agents and Multi-Agent Systems
  • Year:
  • 2003

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Abstract

The RoboCup Soccer Server and associated client code is a growing body of software infrastructure that enables a wide variety of multiagent systems research. The Soccer Server is a multiagent environment that supports 22 independent agents interacting in a complex, real-time environment. AI researchers have been using the Soccer Server to pursue research in a wide variety of areas, including real-time multiagent planning, real-time communication methods, collaborative sensing, and multiagent learning. This article describes the current Soccer Server and the champion CMUnited soccer-playing agents, both of which are publically available and used by a growing research community. It also describes the ongoing development of FUSS, a new, flexible simulation environment for multiagent research in a variety of multiagent domains.