An interactive system for recognizing hand drawn UML diagrams

  • Authors:
  • Edward Lank;Jeb S. Thorley;Sean Jy-Shyang Chen

  • Affiliations:
  • Department of Computing Science, Queen's University;Department of Computing Science, Queen's University;Department of Computing Science, Queen's University

  • Venue:
  • CASCON '00 Proceedings of the 2000 conference of the Centre for Advanced Studies on Collaborative research
  • Year:
  • 2000

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Abstract

Diagrams are widely used by software engineers to capture the structure and organization of software systems. The Unified Modeling Language (UML) is a commonly-used notation for such diagrams. We have designed and implemented a system for the on-line recognition of hand drawn UML diagrams. Input comes from an electronic whiteboard, a mouse, or a data tablet. A sophisticated segmentation algorithm groups pen strokes into symbols, coping with drawing inaccuracies that are common in hand drawn input. The system is organized around a retargetable kernel which provides a general front end for on-line recognition of any iconic notation. The kernel is extended with UML specific enhancements to segmentation, as well as UML specific glyph recognizers. A simple and intuitive graphical user interface allows the user to correct segmentation and recognition errors. Relatively messy freehand UML drawings are interpreted properly.