Attention-driven eye gaze and blinking for virtual humans
ACM SIGGRAPH 2003 Sketches & Applications
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Direction of attention perception for conversation initiation in virtual environments
Lecture Notes in Computer Science
Computational mechanisms for gaze direction in interactive visual environments
Proceedings of the 2006 symposium on Eye tracking research & applications
Visual attention detection in video sequences using spatiotemporal cues
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Applying computational tools to predict gaze direction in interactive visual environments
ACM Transactions on Applied Perception (TAP)
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Designing an Emotional and Attentive Virtual Infant
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Local energy saliency for bottom-up visual attention
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
A synthetic-vision based steering approach for crowd simulation
ACM SIGGRAPH 2010 papers
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Engaging in a conversation with synthetic characters along the virtuality continuum
SG'05 Proceedings of the 5th international conference on Smart Graphics
Reactive virtual creatures for dexterous physical interactions
MIG'11 Proceedings of the 4th international conference on Motion in Games
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Learning motion controllers with adaptive depth perception
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Learning motion controllers with adaptive depth perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
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We present a system for the automatic generation ofbottom-up visual attention behaviours in virtual humans.Bottom-up attention refers to the way in which theenvironment solicits one's attention without regard totask-level goals. Our framework is based on theinteractions of multiple components: a synthetic visionsystem for perceiving the virtual world, a model ofbottom-up attention for early visual processing ofperceived stimuli, a memory system for the storage ofpreviously sensed data and a gaze controller for thegeneration of resultant behaviours. Our aim is to providea feeling of presence in inhabited virtual environments byendowing agents with the ability to pay attention to theirsurroundings.