Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parameterized action representation for virtual human agents
Embodied conversational agents
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Multi-Modal Embodied Agents Scripting
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Behavior planning for a reflexive agent
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Extending H-anim and X3D for advanced animation control
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Storyboarding and pre-visualization with X3D
Proceedings of the 15th International Conference on Web 3D Technology
A story about gesticulation expression
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
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Designing lifelike animated agents presents a challenging agenda for research. Such agent metaphors will only be widely applicable to real-time applications when there is a standardised way to map underlying engines with the visual presentation of the agents. As a number of such scripting languages are now emerging, there appears to be the need for the research community to look at and agree upon the requirements of and the expectations from them.In this paper we address the current fragmentation in the field of embodied character animation and representation. We outline functions and specifications of the markup languages for scripting animation and the representing attributes of virtual characters.